Manuel Gonzalez

Senior Engine & Simulation Programmer  |  C++ / Unreal Engine 5  |  Real-Time Systems
Orlando, FL  •  (786) 768-8873  •  manogonzalez1994@gmail.com  •  manolo94.github.io  •  github.com/Manolo94
Summary

Senior software engineer with 8+ years of professional C++ experience building high-fidelity real-time simulation systems, and 13+ years of personal engine and game development — including a custom 2D game engine built from scratch and a voxel rendering system in UE5. Specialized in Unreal Engine 5, real-time rendering, multithreaded networking, and GPU compute. Passionate about low-level systems: performance, concurrency, rendering, and real-time constraints.

Technical Skills

LanguagesC++, C, C#, Python, JavaScript, HLSL
Engines & FrameworksUnreal Engine 5 (UE5), Unity, Lumen, Blueprints
Graphics & RenderingReal-Time Rendering, HLSL Shaders, Lumen GI, Particle Systems, Three.js
Physics & SimulationRigid Body Dynamics, Collision Detection, Vehicle Physics, Water/Sea State Simulation
NetworkingUnreal Multiplayer Framework, DIS, UDP, Socket Programming, Distributed Simulation
Tools & DevOpsGit, GitLab CI/CD, Jenkins, Perforce, Visual Studio, Bash
SystemsWindows, Ubuntu, Red Hat, CentOS
Work Experience

Software Engineer, Senior  |  Lockheed Martin — Rotary & Mission Systems (TLS)
February 2017 – Present
Build high-fidelity real-time simulation systems for military training programs across ground vehicles and amphibious platforms. Multimillion-dollar programs that have passed government acceptance testing and been successfully fielded.
Rendering & Engine
Simulation & Physics
Networking & Tools
Personal Projects

SpaceGameCPPEngine — Custom 2D Game Engine  (C++, Allegro, Box2D)
UE5MinecraftClone — Voxel Rendering & Chunk Streaming  (C++, UE5)
Planet Guardian 3D  (Three.js, GLSL)

Additional browser projects at manolo94.github.io: a first-person Pac-Man clone (raycasting-based collision detection, A* pathfinding), a rigid body physics engine (impulse-based collision response, no library), a BFS pathfinding board game, and a genetic algorithm simulation — all built from scratch in JavaScript.

Education

B.Sc. Computer Science  |  University of Central Florida  |  Magna Cum Laude, 3.93 GPA
December 2016